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Tron 2.0

7 October 2006 02:27

Tron 2.0, although challenging to play, is quite representative of the 1982 sci-fi film. You play Jet Bradley, 20 years after the movie ended. You work in the same company as your father Alan. The story begins with Alan's mysterious disappearance so of course, you must be digitized and warped into the company's mainframe with two objectives: to investigate what has happened to Alan and yes, you guessed it, try to destroy a deadly virus being spread by fCon, a competing company.

Although the levels lack a bit of texturing, this game's ability to mimic the film's special effects, like fluorescently highlighted humans, is unmatched. Also, the voice acting is quite good, but the storyline lacks in creativity.  One annoying aspect of the game is the repetitive sounds. The walking and shooting sounds have no randomness, and when the humans speak, their dialect is one digital monotone after another.

This game looks and feels like you're playing the film. The graphics are representative of the time period. Even though the levels take place inside a mainframe, a certain quality could have enhanced the gaming experience even further – like better textures for example. It is difficult to immerse oneself in such a shaded environment. Weapons are not unique; they are regurgitated over and over from past FPS.

In terms of variety of control, the manoeuvrability of your player lacks a little bit.

One element that is really exciting is token upgrades that allow you to build up points to level up. These points allow you to increase your health, energy and weapons. Other bonuses called subroutines can increase your stealth ability and make you quieter. In this respect, upgrading from Jet 1.0 to Jet 1.0+ is something to aim for.  The light cycle is just as challenging to drive as in the movie. You will make good friends with the surrounding walls should you choose to ride it. Again, this game is very true to the movie, but sometimes difficult to control.

Loading screens are abundant and closely knit. The game's levels are either short and small, or huge and primitive. Sometimes, you'll find yourself in a huge cube with nothing to hide behind. Watch out for the bottomless pits or deadly floors…they are everywhere. If you don't begin a level on the lowest floor possible, odds are you will die if you attempt to stand on it.

The multiplayer Xbox Live modes and death matches are lacking an element of strategy. There is nothing new in terms of interactivity. The standard capture and hold derivatives are there, and there are plenty of options like rivalling squads, but nothing creative or unique. Games based on movies are tricky to fill with interesting interactivity. One must focus more on the user's control rather than concentrating strictly on the film's overall theme.

The Good: Graphics are very true to the movie.

The Bad: Sound lacks randomness, and Game play is sketchy.

Gameplay: 6.0
Graphics: 6.0
Sound: 6.0
Longevity: 6.0

Franco Santelli

 

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