| about us | advertise | careers | links |

[an error occurred while processing this directive]


Interview with : Quantum 3D, Kevin Payne- Director of marketing

Remember these folks? Back in the day they had the most happening board around the Obsidian. If you had this thing you were a god amongst men, no one else did it but Quantum3d did the first ever SLI with two Voodoo graphics chipsets (not Voodoo2s). Then when the Voodoo2 came out they decided to continue with their strategy and put two Voodoo2s on one board giving you one big board but one extra PCI slot. This card cost a large amount of pocket change and was mainly used for arcade and simulations. Being a spin-off of 3dfx itself it benefited from all of their products and having special privileges with their technology.Then suddenly they drifted off the retail map. This was because of two reasons, their products were prohibitively expensive and that they did not release any new technology to retail markets after the Obsidian X-24 (single card SLI). Instead they concentrated on with their business selling unique 3dfx products for arcade systems and simulatior, this along with a slew of modifications they made to the Voodoo2 architecture (like adding more than two chipsets, which is called the Mercury).

Do you have any plan's for 3dfx's new chip?

Since 3dfx has not made any announcements about a new chip, we cannot comment.

Why did you not follow Alienware's lead with some sort of stepsister technology for the Voodoo3? And why have you stuck with the Voodoo2 still by just adding more of them?

I'm not familiar with Alienware but stay tuned for our future board announcements.

However, do keep in mind that newer doesn't always mean it is the best thing for a particular market. The Mercury system, for example uses 4 Voodoo2-based Obsidian2 cards to create anti-aliasing, not just gain speed. So the effect is not to just add more power but to create an additional feature/benefit. Mercury provides full-scene sub-pixel anti-aliasing at a fraction of the cost that it takes SGI to do it, for example. That's why we bundled four Obsidian2 boards together.

Obsidian2 will have descendents but keep in mind that Voodoo3 has different strengths compared to Voodoo2 so there are some applications that Voodoo2 may still be better at and others that Voodoo3 may be better at.

What is going on with Quantum3d's R&D anything new coming out?

Reference the Graphite announcement. We will also be announcing some additional new technology in the next week or so. Based on the above, you can draw some conclusions perhaps. Anything beyond what has been currently been announced requires a non-disclosure agreement.

Will any new products feature support for DirectX7?

Yes we will support DirectX7, albeit only on Windows 95/98. Note that DirectX7 does not run on WindowsNT and will not until Windows2000. This has been a big restriction to customers wanting multichannel and/or Mercury (our anti-aliasing system) that needs to run on WindowsNT.

And, no, Quantum3D is not adding special features for DirectX7.

Will you introduce any advanced rendering technology such as T&L or t-buffer Technology?

The 3Dfx T-buffer is based on licensed technology from Quantum3D Mercury. In fact, 3dfx is using (2) Mercury computers in their R&D, and also used a Q3D Mercury computer at the T-buffer paper presentation at SIGGRAPH '99

We are taking advantage of all the 3dfx technology, plus Q3D has exclusive access to features that the consumers will not see. Examples of this include the ability to combine more chips together and use large memory for bigger pixel fill rates, anti-aliasing performance, and huge textured 3D worlds.

What future do you see for small manufacturers in such an increasingly competitive market?

We're actually doing quite well in this regard. Our business model allows us to utilize the R&D of companies like Intel, Microsoft, 3dfx and others to reduce development time/costs while delivering a solid, industry-standard PC that provides unique value-added features for our markets. We believe that we have a solid one to two year lead over anyone else in our market space in this regards. In addition, we utilize ISO 9002 certified manufacturers that can scale production up/down to meet demand while eliminating our need to carry inventory. This is another business model advantage.

Another way of looking at this question would be that existing manufacturers in the visual simulation market are burdened with vertical integration costs (chip design, chassis design, software design, OS design, manufacturing, etc.) and that the increasing price competitiveness of these markets is making this business model prohibitive.

Would you describe your efforts to write Linux, Beos, or Mac drivers for your specialized hardware?

We've announced plans to support Linux on our system level products later this year. Like any other OS, this means testing it with our systems, boards, drivers, etc. which is time consuming. I don't expect that the Linux stuff requires any particularly fancy testing just the normal stuff to make sure it is solid when it ships. We're not doing board-level drivers for Linux. Some of those appear on the web but, since we're not in the consumer market anymore, it doesn't really involve us.

As for BEos and Mac...no interest from our markets in these products. Our Visual Simulation/Training (VST) market wants reliability, scalability and uses Windows, NT and Linux. Our Out-of-Home Entertainment customers want CHEAP so they are interested in Windows, Linux, embedded OSs for use in arcade games, simulator games, etc. In that market, price is the main factor.

Keep in mind that most of our systems are used for dedicated applications. The customers don't actually deal with the OS, only the application. They could care less if their is a user interface or not for the most part.

When will we next hear from Quantum3d as the desktop powerhouse as we did with the first obsidian and the x-24? What will it be for?

If by "desktop powerhouse" (thank you) you mean products for retail sale and use in home PCs, we are no longer in that market. 3dfx is responsible for selling Voodoo-based products into this market.

The consumer graphics card business is VERY cutthroat business - margin-wise. 3dfx, Nvidea and a few others have made it extremely price-competitive. Our "value-add" is in system design and deployment. It is difficult to get a decent ROI when the products in consumer graphics get obsoleted so quickly. Unless you can sell millions of boards quickly, you get creamed. Plus to have to have the corporate infrastructure to support retail sales/inventory management. Tricky stuff for a small company to compete against established players in a market like that.

We signed an agreement with 3dfx that gave us exclusive rights to their products in our markets and, in return, we got out of retail, which we didn't want to be in anyway.

Have you considered using the AMD Athlon in your systems?

Turns out the AMD chip is architecturally different from Pentium III in how it processes floating point instructions and also how it uses bus architectures. It is possible that, because of this, it might be faster but it might also be slower depending on the application.

Leonard Greenfield
uhf62@voicenet.com
99/10/18
Discuss this article here





Web Target PC




 

[an error occurred while processing this directive]

Contact us | About us | Advertise
Copyright © 1999-2007 TargetPC.com. All rights reserved. Privacy information.


targetpc