The Benchmarks
C1 denotes
the original Celeron and C2 denotes the Coppermine core Celeron. WinTune98
isn't the most accurate benchmark; however, I've found that does give accurate
results within the same or similar processor chips (i.e. it scales
well). nVidia's newly leaked 5.16 drivers have been popping up all over the
web and seem to give not only extra control to TNT/GeForce based cards, but
also give a significant performance boost. After a quick benchmarking session,
the formally released 3.68 drivers were flushed into binary 0000 heaven and
the 5.16s have found a new home.
HARDWARE
CPUs |
Intel
Celeron 366 & Celeron 533A (533A supplied by Azzo)
|
Heatsink
& Fan |
GlobalWin
FKP32 (supplied by Azzo)
|
Motherboard |
Abit
BM6 w/PQ BIOS
|
Memory |
128MB
Mushkin CAS2
|
Hard
Drive |
Maxtor
15.3GB 7200 RPM ATA66
|
CD-ROM
|
Plextor
40X SCSI
|
SCSI
Card |
Tekram
DC-315/U
|
Sound
Card |
SB
Live! Value
|
Video
Card |
Diamond
Viper V770 Ultra (150 core/183 mem)
|
SOFTWARE
Operating
System |
Windows
98SE
|
Video
Drivers |
Detonator
5.16 Beta
|
|
Benchmarking
Applications
|
OpenGL
|
From
Quake 3 Area version 1.11: demo0001 "Normal" (640x480@16bit),
demo001 "HQ" (800x600@32bit). |
DirectX
|
From
Unreal Tournament version 405 beta: UTBench.dem "Normal"
(640x480@16bit), UTBench.dem "HQ" (800x600@32bit). From
3DMark2000 build 335: default benchmark at 1024x768@16bit (3DMarks). |
Other
|
From
WinTune98 version 42: CPU Integer (MIPS), CPU Floating Point (MFLOPS),
Memory (MB/s). |
DirectX
7.0A Tests
Processor
& Speed
|
UTBench
Normal
|
UTBench
HQ
|
3DMark2000
|
C1
@ 566 (103)
|
25.38
|
24.93
|
1897
|
C2
@ 533 (66.6)
|
20.62
|
20.30
|
2379
|
C2
@ 800 (100)
|
29.49
|
28.94
|
3186
|
C2
@ 880 (110)
|
32.46
|
31.94
|
3314
|
Unreal
Tournament presents the video card with much more data than it can handle
and thusly, limits the performance to new lows. But, the DirectX performance
scales very linearly with CPU and FSB speed when playing most other D3D
games. Notice that the C1 @ 566 tromps the C2 @ 533 due to the lower bus
speed. The exception is 3DMark2000 and the reason that the C2 betters its
little brother is due to SSE support (at 533). The surprise is the almost
32 FPS with UTBench running at 800x600@32bit color. With the C2 pushed up
to its maximum stable limit of 880 MHz, the performance is at or above a
700 MHz P3 Coppermine.
OpenGL &
WinTune98 Tests
Processor
& Speed
|
Q3A
Normal
|
Q3A
HQ
|
WT98:
MIPS / MFLOPS / MB/s
|
C1
@ 566 (103)
|
59.7
|
46.6
|
1655
/ 653 / 992
|
C2
@ 533 (66.6)
|
47.6
|
42.6
|
1573
/ 617 / 1045
|
C2
@ 800 (100)
|
72.2
|
47.1
|
2363
/ 918 / 1558
|
C2
@ 880 (110)
|
78.7
|
47.1
|
2596
/ 1012 / 1714
|
Quake 3
possesses an enormous amount of textures and the TNT2 Ultra easily limits
out at 800x600 resolutions and higher. Notable is the total speed increase
of the C2 from 533 to 880 MHz. The MIPS of WT98 and the Q3A Normal FPS show
a solid 65% increase which is a perfectly linear CPU and FSB boost. That
jump from 66.6 to 110 FSB and 533 to 880 CPU speed equals a 65% boost.