The Tests
I could have used any number of motherboards to test this setup. Since the
BX chipset is still riding as king at 133 MHz FSB I chose not to go with a
newer board. This also let me test the Outrageous GeForce2 GTS at a very out
of spec 88 MHz AGP bus. The test system consisted of:
Benchmarking
Setup
Hardware
CPU(s) |
Intel
Pentium III 500E @ 500 and 667 MHz
|
Heatsink
& Fan | Retail
Stock |
Motherboard(s) |
Abit
BX6 rev.2 (BX chipset)
|
Memory |
192 MB PC100 SDRAM
|
Hard
Drive(s) |
Western
Digital 25 GB ATA66
|
CD-ROM |
iomagic
40x
|
Sound
Card |
Creative
Soundblaster Live X-Gamer
|
Video
Card |
Absolute
Multimedia Outrageous GeForce2 GTS
|
Software
Operating
System | Windows
98SE |
Video
/ VIA Drivers |
Based
on nVidia 5.32 beta - provided by Absolute Multimedia
|
|
Benchmarking
Applications |
OpenGL |
Quake
III Arena
|
DirectX |
Microsoft
DirectX 7.0a
|
Other |
Madonion
3DMark 2000 v1.1
|
I ran the card at both
a default 100 MHz FSB (500 MHz) which produced the correct 66 MHz AGP bus
and at 133 MHz FSB (667 MHz) which produced a 33% out of spec AGP bus of 88
MHz. I tested at the default core/memory clocks of 200/333 and at an overclocked
setting of 240/370. The card is capable of higher memory speeds, but I began
to experience visual artifacts at 380 MHz with 3DMark 2000. 240/370 is still
very impressive overclocking capability considering it was rock solid stable
even with the 88 MHz AGP bus.
To benchmark I used MadOnion's
3DMark 2000 ver 1.1. I also tested with Quake III Arena. All the benchmarks
with 3DMark2000 were run at the default settings. The tests were run three
times and the results averaged to produce the final score. Absolute Multimedia
provided drivers based on the nVidia 5.32 beta drivers for the purposes of
testing full screen antialiasing in Direct3D. While testing Direct3D antialiasing
I chose to use the default setting in the drivers, which is the third notch
on the slider.
In Quake III I used the
stock settings for Fastest, Normal, and High Quality. Only the resolutions
were changed between 640x480, 800x600, and 1280x1024. I could have tested
with many more resolutions, but I think that those would satisfy most gamers.
640x480 is used by those who do not wish to give up any performance for visual
improvements. 800x600 is used by those who wish a balance of speed and visual
quality. Although I could have also tested at 1024x768 for those who want
great visual quality, I felt that 1280x1024 would push the video card harder
and would really begin to show the cards limits. I believe those of you who
avidly game in 1024x768 are intelligent enough to extrapolate the results
you could expect. I used Demo1 to get all the benchmark results with Quake
III Arena.