2D Quality
The TNT2
Ultra I use for text editing has a gorgeous picture all the way up to 1024x768@85Hz.
Just one step higher, 1280x1024@85Hz, and noticeable but tolerable degradation
sets in. At my ViewSonic E790's max 1600x1200@75Hz, the picture is there but
text is so small I find myself "kissing the screen" just to see
what's going on. Black text on a white background is only moderately clear
at this point. After repeating those same tests with a Creative Labs Anihillator
GTS and the LeakTek Winfast GTS, I can conclude that the RAMDAC is of a slightly
worse quality than the Diamond Viper V770 Ultra. Go figure?
Everything
up to 1024x768@85Hz looks marvelous, but more than moderate degradation takes
place at 1280x1024 and above. At 1600x1200, distinct horizontal moire' is
visible to such a degree that you'd swear there was "ghost" text
on the screen to the right of every letter. Again, both GTS examples had this
effect, so I can't directly blame LeadTek for this 2D dissapointment. If 2D
is paramount to your setup, get some other (non-Nvidia) card, possibly a Matrox
or ATI, arguably the 2D king of computer video.
Benchmarking
Setup
Hardware
CPU |
Intel
Pentium 3 933 @ 933MHz and 980MHz
|
Heatsink
& Fan |
Intel
Retail
|
Motherboard |
Abit
SE6 rev 1.0 w/SW BIOS
|
Memory |
Mushkin 128MB CAS2 PC133 (384MB total)
|
Hard
Drive |
IBM
30.7GB 75GXP 7200 RPM ATA100
|
CD-ROM
|
Plextor
12-10-32 IDE CD-RW
|
Sound
Card |
Onboard
AC97
|
Video
Card |
LeadTek
Winfast GTS 64MB (200 mem/333 core)
|
Software
Operating
System |
Windows
98SE
|
Video
Drivers |
Detonator
5.22
|
|
Benchmarking
Applications
|
OpenGL |
From
Quake 3 Area version 1.11: demo0001 "N" (640x480@16bpp),
demo001 "H" (1024x768@32bpp). |
DirectX |
From
Unreal Tournament version 420: UTBench.dem "N" (640x480@16bit),
UTBench.dem "H" (1024x768@32bpp). From 3DMark2000 build
335: default benchmark at 1024x768@16bpp (3DMarks). |
Other |
From
WinTune98 version 42: D3D (MP/s), OpenGL (MP/s). Video tests
ran at 1024x768@16bpp. |