Bang! Gunship Elite review
When this game first arrived in our office, I
thought that it would be another space simulation like Freelance2 or Tachyon:
The Fringe. Well it turned out to be quite different, but it is still a space
simulation, well sort of. It is more like an arcade game. As I played, I found
it quite fun because of the reckless fighting. Unfortunately I got bored after
a couple of missions. As for the controls, well, it has very simple controls.
Some of you might say that it must be lousy because of the keys, well its
not. Of course, it has taken away most of a space simulation’s style but it’s
still fun in a different way. The killing and ship blowing is simply addicting.
The graphics are just breathtaking.
The Story
System
requirements
|
The
Game
|
- Pentium 233 with
MMX
- 8MB video memory
(16MB recommended)
- DirectX 7.0 (included
on CD)
- 32MB RAM (64MB
recommended)
- 64MB RAM required
for AGP cards
- 500MB available
on hard disk space
- 4X speed CD-ROM
drive
- Windows 95, 98,
2000
- Mouse
|
|
You are the proud fighter civilization of the
Arikhan. For centuries, we have policed and defended our home system. In 3891,
after signing the treaty of the three races, we became part of the alliance,
uniting our strength with the technological advances of the Dagon and the
Khâ mining abilities of their Numidian android race. The result to this
treaty tripled our patrol area, which means that the alliance’s defences needed
wider reach. They were desperate but luckily, our Arikhan ancestors courageously
answered. However, their technologies were way inferiors to the time so the
Dagon brought much advancement to our civilization. We soon evolved to the
point of absolute superiority all thanks to the Khâ and the alliance
became the most powerful force in the Andromeda Galaxy.
Our first priority was to defend the Khâ
resources. At first, there was very little threat to our societies aside from
petty theft and embezzlement until the Sektar wanting to control all Khâ
reserves. Once the alliance officially formed and fully united, the Sektar
experienced similar organization. Powered by bitterness and greed, they began
forging documents to acquire and stock Khâ for their own purposes. Once
they grew in power and number, they proceeded to steal Arikhan ships and Khâ
laden Numidian transport ships. It took only a few confirmed missing ship
reports before our Grand Council voted on a resolution, which was to exclude
the Sektar forever from joining the Coalition. After several failed attempts
to invade the alliance territory, the Sektar realized that they needed to
increase their size and abilities to become a serious threat. To surmount
those inadequacies, the Sektar joined with the Morgoths, a mysterious race
and savage warriors, known for their deadly horrifying tactics throughout
the galaxy. With the extra power and number of the morgoths, The Sektar became,
and remains, an extremely formidable enemy.
Even after many years of war, the Alliance maintained
control of the Khâ reserves until recently, the tides have turned in
favour of the Sektar and their ill-intentioned brood. We are being outnumbered
and outgunned in many sectors. That is why you have chosen to join the Gunship
Elite. You will not have full completion of your training because of the state.
You will soon deploy on a series of missions that ultimately decides the fate
of each race in the Alliance. Don’t forget that you fight for our future.