The game interface 
  	The controls are very simple, they 
    excluded everything that they don’t need and kept the essential. That means 
    that you won’t waste your time anymore searching for the keys again, it gives 
    your greater reaction time and higher agility. It is also very easy to fly 
    those ships, just get your thrusters online and you will be flying like an 
    ace in no time.
  	There are two sides to play with, the GALSPAN 
    and BORA. You will have to choose your side not long after you start to play. 
    They have different ships and campaigns. The Galactic Spanning Cooperation 
    has several goals, and it’s to build the ultimate mining machine, the Hepheastus 
    and take over the Bora space. As for the Bora, they are a colony living in 
    the mining region and for over two hundred years they have occupied those 
    regions. They mined their way through the galaxies; mining is a life to them. 
    But now, the Spanners threaten to take over their territory for new resources 
    and the BORA responds with fury for their independence.
  	There are 11 ships that can be driven by 
    you. Each side has 5 ships. But you will be flying another ship that’s on 
    neither side when you are exiled from Sol system until you have chosen the 
    side you are gonna play with. Those 11 ships have their own cockpits; you 
    can keep quite a collection. It is the same thing with the weapons. You have 
    a big variety to chose from; each one has its advantage and disadvantage. 
    As for the upgrades, they don’t matter with sides. But they have only one 
    disadvantages; taking up the CPU slots available for more upgrades.
  The game is divided into 5 main regions (Hub, 
    Frontier, Bora or Galpan, Twilight and Ripstar), each region has its own Star-base 
    and the only way to change regions is to fly through a mega-gate. Access is 
    often limited for individual ships. For example, contract pilots will generally 
    have their TCG access code assigned to them by their employer. As a rule, 
    an employer will not allow contract pilots to access regional mega-gates until 
    their current contract is complete. This keeps the pilot focused on the task 
    at hand and generally safeguards company property.
  You all know that each region has a Star-base. 
    Unlike other space stations, the star-base offers a large landing bay and 
    a control room for contract pilots to hang out in. When you enter a sector 
    with a Star-base, you will be able to target its landing bay. Inside you will 
    find that all Star-bases have certain common characteristics.
  	The game gives you a lot of chances to win 
    and earn big money (they are called Credits in the game) such as the slot 
    machines and all those bonus contracts, nothing to do but enjoy the scenery. 
    That means you are not obligated to accept those contracts for the success 
    of your campaign. The story line in the game has some amazing turnouts. The 
    way it kept going without any boring parts, it seemed almost real. But I find 
    the ending just a little too short. They should have made it in a real cinematic, 
    like Homeworld’s perhaps.
  Well as for the multi-player, it has good maps, 
    easy to join and host. There are two game types for multiplayer, the Arena 
    Match and the Base Wars. The object of the Arena Match is simple, kill you 
    opponents before they can get their hands on you. You gain points by killing 
    people and lose points each time you are killed. The Base Wars is two opposing 
    teams advance through 10 levels of technology by collecting crystals and defeating 
    enemy players. Each technology level allows the team access to better weapons, 
    systems and base defenses. Upon reaching technology level 10, the goal is 
    to destroy the life support system on the other team’s base. It is fun when 
    you are actually good because you will have a good challenge. But if you suck, 
    let’s just say that you will feel annoyed and useless, you will want to quit.
    
    